procedure TForm1.Button1Click(Sender: TObject);
const
//黑桃,红桃,方块,草花
CardType:array[0..3] of String = ('S','H','D','C');
const
//取出的牌数
CardNums = 4;
type
//保存牌的指针信息
RCardrecord = record
CardInfo:String[2];
end;
PCard = ^RCardrecord;
var
t_List:TList;
I:Integer;
t_Sub,t_Spare:Integer;
t_CardType,t_CardNum:String;
p_Card:PCard;
t_Random:Integer;
t_CardInfo:String[8];
Count:Integer;
begin
//定义一个链表
t_List:=TList.Create;
//使用循环将52张牌放入链表中
for I:=1 to 52 do
begin
t_Sub:=I div 14;
t_Spare:=I mod 14;
t_CardType:=CardType[t_Sub];
t_CardNum:=IntToHex(t_Spare,1);
New(p_Card);
p_Card.CardInfo:=t_CardType+t_CardNum;
t_List.Add(p_Card);
end;
//使用随机从52张牌中抽取4张牌,并保存在 t_CardInfo中
Randomize;
for I:=1 to CardNums do
begin
t_Random:=Random(t_List.Count);
p_Card:=t_List.Items[t_Random];
t_CardInfo:=t_CardInfo+p_Card^.CardInfo;
t_List.Delete(t_Random);
DisPose(p_Card);
end;
//清空链表中的指针
Count:=t_List.Count;
for I:=Count-1 downto 0 do
begin
p_Card:=t_List.Items[I];
t_List.Delete(I);
DisPose(p_Card);
end;
//释放链表
t_List.Free;
end;