Windows检测到诸如键盘或鼠标输入之类的活动–长时间闲置后,系统可能会进入睡眠模式和/或关闭显示设备的电源。
这是您可以用来防止系统在关键操作期间进入休眠状态的单元。
unit SystemCriticalU;
interface
uses
Windows;
type
TSystemCritical = class
private
FIsCritical: Boolean;
procedure SetIsCritical(const Value: Boolean) ;
protected
procedure UpdateCritical(Value: Boolean) ; virtual;
public
constructor Create;
property IsCritical: Boolean read FIsCritical write SetIsCritical;
end;
var
SystemCritical: TSystemCritical;
implementation
{ TSystemCritical }
// REF: http://msdn.microsoft.com/en-us/library/aa373208.aspx
type
EXECUTION_STATE = DWORD;
const
ES_SYSTEM_REQUIRED = $00000001;
ES_DISPLAY_REQUIRED = $00000002;
ES_USER_PRESENT = $00000004;
ES_AWAYMODE_REQUIRED = $00000040;
ES_CONTINUOUS = $80000000;
KernelDLL = 'kernel32.dll';
{
SetThreadExecutionState Function
Enables an application to inform the system that it is in use,
thereby preventing the system from entering sleep or turning off the
display while the application is running.
}
procedure SetThreadExecutionState(ESFlags: EXECUTION_STATE);
stdcall; external kernel32 name 'SetThreadExecutionState';
constructor TSystemCritical.Create;
begin
inherited;
FIsCritical := False;
end;
procedure TSystemCritical.SetIsCritical(const Value: Boolean) ;
begin
if FIsCritical = Value then
Exit;
FIsCritical := Value;
UpdateCritical(FIsCritical);
end;
procedure TSystemCritical.UpdateCritical(Value: Boolean) ;
begin
if Value then
// Prevent the sleep idle time-out and Power off.
SetThreadExecutionState(ES_SYSTEM_REQUIRED or ES_CONTINUOUS)
else
// Clear EXECUTION_STATE flags to disable away mode and allow the
// system to idle to sleep normally.
SetThreadExecutionState(ES_CONTINUOUS);
end;
initialization
SystemCritical := TSystemCritical.Create;
finalization
SystemCritical.IsCritical := False;
SystemCritical.Free;
end.
Here's one usage example:
SystemCritical.IsCritical = true;
try
// do critical operation here
// without going in to sleep or turning off the display
finally
SystemCritical.IsCritical = false;
end;