procedure CaptureScreen(Const FileName: string); var BitsPerPixel: Byte; pD3D: IDirect3D9; pSurface: IDirect3DSurface9; g_pD3DDevice: IDirect3DDevice9; D3DPP: TD3DPresentParameters; ARect: TRect; LockedRect: TD3DLockedRect; BMP: TBitmap; i, p: Integer; begin BitsPerPixel := GetDeviceCaps(GetDC(0), BITSPIXEL); FillChar(d3dpp, SizeOf(d3dpp), 0); D3DPP.Windowed := True; D3DPP.Flags := D3DPRESENTFLAG_LOCKABLE_BACKBUFFER; D3DPP.SwapEffect := D3DSWAPEFFECT_DISCARD; D3DPP.BackBufferWidth := Screen.Width; D3DPP.BackBufferHeight := Screen.Height; D3DPP.BackBufferFormat := D3DFMT_X8R8G8B8; pD3D := Direct3DCreate9(D3D_SDK_VERSION); pD3D.CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, GetDesktopWindow, D3DCREATE_SOFTWARE_VERTEXPROCESSING, @D3DPP, g_pD3DDevice); g_pD3DDevice.CreateOffscreenPlainSurface(Screen.Width, Screen.Height, D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, pSurface, nil); g_pD3DDevice.GetFrontBufferData(0, pSurface); // use D3D to save surface. Notes: D3DX%ab.dll is required! // D3DXSaveSurfaceToFile('Desktop.bmp', D3DXIFF_BMP, pSurface, nil, nil); // use Bitmap to save surface ARect := Screen.DesktopRect; pSurface.LockRect(LockedRect, @ARect, D3DLOCK_NO_DIRTY_UPDATE or D3DLOCK_NOSYSLOCK or D3DLOCK_READONLY); BMP := TBitmap.Create; BMP.Width := Screen.Width; BMP.Height := Screen.Height; case BitsPerPixel of 8: BMP.PixelFormat := pf8bit; 16: BMP.PixelFormat := pf16bit; 24: BMP.PixelFormat := pf24bit; 32: BMP.PixelFormat := pf32bit; end; p := Cardinal(LockedRect.pBits); for i := 0 to Screen.Height - 1 do begin CopyMemory(BMP.ScanLine[i], Ptr(p), Screen.Width * BitsPerPixel div 8); p := p + LockedRect.Pitch; end; BMP.SaveToFile(FileName); BMP.Free; pSurface.UnlockRect; end;
//DirectSound检测音频设备函数
function DsEnumProc(lpGuid: PGUID; lpcstrDescription, lpcstrModule: PAnsiChar;lpContext: Pointer): BOOL;stdcall; var tempGuid: PGUID; begin Result := True; if lpGuid <> nil then begin tempGuid := GetMemory(SizeOf(TGUID)); if tempGuid = nil then begin Result := true; exit; end; CopyMemory(tempGuid,lpGuid,SizeOf(TGuid));